Wednesday, 15 January 2014

Connect Capture game rules. Game printouts at bottom of this page. This page was last updated January 23rd, 2014.

Connect Capture. A paper and pencil game that mixes Chess with Dots and Boxes. Fun, challenging, quick and easy to play. For 2 players, ages 12 to adult.

History of Connect Capture. This game was invented in 1991 by Rick Nordal of Vancouver, British Columbia, Canada. Questions regarding this game ? Email Rick at: rick_nordal@yahoo.ca

Objective. To score more points than your opponent.

Equipment. A pencil or pen for each player. Print out a Connect Capture game - Located at the bottom of this page.

General Information. In a grid of stars, in a far away galaxy, female barbarian aliens are manipulated so that they may battle each other to the death and score points for each player. On a sheet of paper each black dot represents a ' star '. A grid of stars is called a ' galaxy '. Each alien is surrounded by 4 stars. The number beside each alien is it's ' point value ' for that game. The point value for any alien may range from 1 to 9 points. Pink colored aliens are worth 1, 2 and 3 points. Red colored aliens are worth 4, 5 or 6 points. Purple colored aliens are worth 7, 8 or 9 points. The number of aliens used and the point value used for each alien may vary in each game. Shown below in  a Connect Capture game has a 4 x 4 star grid galaxy ( 16 stars ) that contain 9 aliens. A typical game would be played using a 5 x 5 grid of stars with 16 aliens or a game played using a 6 x 6 grid of stars with 25 aliens.









 





Rules

1. In turn each player, draws a horizontal or vertical pencil line that joins any two ( unjoined ) adjacent stars.








 






2.  When a square is created by closing the 4th side of it, the alien inside it is ' activated ' !





 





3.  Closing the 4th side of a square may also ' activate ' two aliens at the same time. ( Note: A player does not receive a point and does not take another turn when an alien or aliens are activated. )





     


 




4. In a turn, a player may activate any alien(s) at any time and in any order.

5. Players have no ownership of any aliens that they activate or any aliens not yet activated.

6. Aliens that are activated by a player may be used by the other player whey it is their turn. 

7. Activated aliens used for shooting by a player, may be used by the other player when it is their turn.

8. All aliens remain in the same square they were activated in, for the entire game.

9. A players turn consists of two parts. Part one: Two adjacent stars are connected with a pencil line. Part two: When the opportunity presents itself, a player uses all activated aliens to shoot and kill each other. The number beside each alien is it's point value for that game. A player scores the number of points associated with each killed alien.

In the below game a player joins stars 13 and 14 with a pencil line activating both the Bishp alien and Rook alien. The same player then uses the Rook alien to shoot and kill the Bishop alien and King alien, then uses the Horse alien to kill the Rook alien scoring 22 points in a single turn.The only activated alien left, is the Horse alien.












 







10. Killed aliens are no longer used in the game.

11. An activated alien may shoot and kill any number of activated aliens and in any order.

12. Activated aliens never shoot and kill each other, both at the same time. This means that no matter how many activated aliens are shot and killed, there will always be one activated alien remaining at the end of a players turn.

13. The lazor from an aliens lazor gun, may travel over any number of uncompleted squares, partially completed squares, killed aliens or any combination of the three to reach it's target.

14. Only one pencil line connecting two adjacent stars is drawn per turn, even after an alien(s) are activated or killed.

15. When you kill an alien, draw a circle around it and then put your initials inside the circle to claim it for points.

16. When a player joins the last two remaining adjacent stars and kills any available aliens, the game is finished.

17. Print out another copy of the same game. The same game is played again. The player who went second in the first game now goes first.

18. After the second game is finished players add up their points from both games. The player with the highest score is the winner.

19. If both players have the same score, then the player who had the most points in the first game is declared the winner.



Aliens
The Connect Capture game uses seven different female aliens. Each alien shoots in a different manner, so they can't ( all ) target each space in the galaxy.

An activated (B)ishop alien shoots and kills all activated aliens located any distance diagonally from her. In Diagram 1 she can shoot in four different directions at once. In Diagram 2 she can only shoot in two different directions at once. In Diagram 3 she can only shoot one direction.

An activated (R)ook alien shoots and kills all activated aliens located any distance vertically and horizontally from her. In Diagram 1 she can shoot in four different directions at once. In Diagram 2 she can only shoot in three different directions at once. In Diagram 3 she can only shoot two different directions at once.

An activated (Q)ueen alien shoots and kills all activated aliens located any distance vertically, horizontally and diagonally from her.  In Diagram 1 she can shoot eight different directions at once. In Diagram 2 she can only shoot in five different directions at once. In Diagram 3 she can only shoot in three different directions at once.

An activated (K)ing alien shoots and kills all activated aliens located one square vertically, horizontally and diagonally from her. In Diagram 1 she can shoot up to eight activated aliens at one time. In Diagram 2 she can shoot up to five activated aliens at one time. In Diagram 3 she can shoot up to three activated aliens at one time.













An activated (J)oker alien shoots and kills all activated aliens located around the entire edge of a galaxy, as shown in Diagram 1.  A Joker alien located on the edge of a galaxy can never shoot herself as shown in Diagram 2.















An activated (W)izard alien may shoot and kill all activated aliens in the entire galaxy as shown in Diagram 1. The Wizard alien may be located anywhere in the galaxy and still be able to shoot and kill all activated aliens in the entire galaxy.

An activated (H)orse alien shoots and kills any activated aliens located in a letter ' T ' formation vertically and horizontally from it as shown in Diagrams 1, 2, 3 and 4.


Connect Capture game printouts. Play a game !




Rick Nordal has also invented another game called the ' Origami Snowflake Game '.

Check out his artwork at: Artwork by Rick Nordal.